

If IMVU's so huge, why haven't you heard of it? You likely have if you're between 18-25 (the world's demographic sweet spot) - but likely not if you're well over that age. (I suspect she's probably another reason for IMVU's epic expansion, but was too modest to suggest so.) What's more, IMVU recently introduced Live Rooms (see video above), which enables up to 10 users to "broadcast" their room to 1000s of users more.Īll this comes to me via Lindsay Anne Aamodt, IMVU's Director of Marketing, who once handled media relations for TV's Project Runway, among other massive brands. (Especially since Linden Lab refuses to cap excessively heavy avatar enhancements.) "But IMVU is only a chatroom," I can already see some readers protest.īut IMVU has tens of thousands of available chatrooms, and can fit up to 10 users into each 3D space - not that much less than any single Second Life space can handle, before lag chokes out the entire experience.
#Imvu people android
Launched to iOS and Android in 2014, IMVU's userbase is now 80% mobile, 20% desktop. The secret to IMVU's massive growth is mobile.

Only in IMVU's case, that's just a tiny fraction of the total userbase. That's 280,000 IMVU users accessing adult content on IMVU - roughly the same amount of users accessing Adult-rated content in Second Life by my guess. Only 4% of IMVU's 7 million monthly active users have an Access Pass, allowing them to enter chat rooms restricted to users 18 years and up. Yes, IMVU added Adult-rated content in 2014 - but no, that's not why it's grown so large: It's also massive in terms of a virtual marketplace, with 50 million items in the catalog, made by 50,000 active creators. It's also massive in terms of company revenue: According to App Annie, it's a top grossing app right behind the white hot video sharing app TikTok (see attached pic below). These numbers, as any regular reader will tell you, far outstrip any peak metric Second Life has ever achieved, in recent times with about 600,000 to 900,000 monthly users ( depending how you define a "user"), and a peak concurrency that's never exceeded the mid-five figures. IMVU has become massive in just about every sense:Īnd a peak daily concurrency of 140,000 users.Īnd peak average daily concurrency of 120,000 users. Let me tell you what's happened with IMVU over the last few years and since you last likely thought about it, if ever at all. There are however many other upgrades and features members pay for to improve there online virtual experience.In a recent chat with New World Notes readers about the future of Second Life, many wondered whatever became of IMVU, the 3D chat-based world that once was seen by some as rival to SL itself - and by others as a low-end version of the metaverse.

Joining IMVU is free, you can design your own Avatar to suit. Whilst watching you are drawn into a virtual world feeling each character, in some cases even gaining an attraction to specific people. Chatting in a 3D virtual world gives confidence and fun for everyone.Ī perfect example of this kind of thing is the hit film 'Avatar'. Often many don't feel at ease with themselves in a normal dating website. Many prefer this type of meeting new people because they can be whoever they want. Smooth sophisticated and attractive graphics allow IMVU users to be drawn and attracted to characters through a chat interface. This interesting form of meeting new people has only been made possible by technology.
#Imvu people verification
The whole thing seems to run smoothly as ages are filtered by strict verification methods so that adult sections can only be visited by an adult etc. IMVU is meant for all ages, however there are a growing amount of people using it as a dating website. What seems an alternative online dating website, IMVU has been establishing its name as a place to meet new people, be it to chat, flirt or date this new form of connecting seems to be on the increase and is gaining popularity through a 3D world.
